
In the second game, combination attacks between heroes have been considerably reworked.It mostly involves dealing extra damage to the marked foe. In the first game, marking for death an enemy leaves them vulnerable to specific attacks from heroes such as the Arbalest or the Bounty Hunter.It's made more clear in Darkest Dungeon II, were the randomized names is eschewed for simply having their canon ones as the default, in accordance to the sequels greater focus on the classes as individuals. Canon Name: While every character, barring the first Highwayman and Crusader you get when starting the game, comes with a randomly selected name, they each have a default name that is treated as their canonical one.Especially notable in the case of the Grave Robber and Musketeer, whose barks verge on Hemo Erotic. Blood Lust: Should one of them become Masochistic.Badass Normal: A good number of the classes have jobs not suited for combat (such as the Jester or Antiquarian), and very few provide any supernatural abilities and attacks, but they can fight against the horrors lurking in the dungeons just the same as anybody else.Every single character is a badass in one way or another. Badass Boast: Heroes tend to make a snappy one-liner when landing a critical hit on an enemy or when Virtuous, and some will even make boasts while Masochistic.However, exposure to stress and afflictions put them squarely in the Nominal side as they become abusive, insane, or both. Anti-Hero: The entire hamlet of heroes are at best Classical anti-heroes like the Crusader, Houndmaster or Vestal to Unscrupulous types like the Bounty Hunter, Flagellant or Jester.Notably, the Vestal, Plague Doctor, Grave Robber, and Arbalest will plead for their lives if you scroll over them for Come Unto Your Maker. Ain't Too Proud to Beg: No matter how composed a class may be, they will start suggesting they run when taking stress damage or watching an enemy land a critical hit on an ally.Aerith and Bob: As shown under Canon Name, their names run the gamut from "average joe on the street" to "uncommon foreign word" to "unheard of past 1000 BCE." Under the right circumstances, you could have a team comprised of people named Amani, Paracelsus, Barristan and Baldwin in Darkest Dungeon, and a team of people named Junia, Sarmenti, Damian and Bonnie in II, just to mention a few examples.Averted in the sequel, where you play through memories of the chracters, showing them in different outfits and showing characters like the leper before his disease and the plague doctor without her mask. And you'll be glad the heroes kept their armor on and their weapons close at hand when you get attacked while camping. This is justified in the dungeons themselves, since the dangers the heroes face can come at any time. The comics largely avert this and shows what most of the armored heroes look like underneath. 24-Hour Armor: With few exceptions, none of the classes are ever seen taking off their armor or helmet/mask, no matter what they're currently doing.Under your leadership they band together, putting at risk both their bodies and their minds.

They came to the Darkest Estate for their own reasons and can be recruited to fight off the hellish horrors of the Darkest Dungeon. The playable characters with which you can build your exploration parties. Not pictured: Musketeer, Flagellant, Shieldbreaker, Runaway. "We are the Flame! And Darkness fears us!" note Clockwise from left: Hellion, Highwayman, Antiquarian, Grave Robber, Man-at-Arms, Leper, Crusader, Vestal, Bounty Hunter, Abomination, Plague Doctor, Occultist, Arbalest, Houndmaster, Jester.
